Membuat aplikasi water bottle sederhana

 Alif Adrian Anzary - 5025201274

Kali ini, kita akan membahas tentang Material Design, yaitu panduan desain aplikasi perangkat lunak yang dibuat oleh Google. Fokus kita adalah pada pembuatan aplikasi sederhana bernama Water Bottle. Aplikasi ini memungkinkan pengguna untuk berinteraksi dengan tombol Drink, yang akan menampilkan total air yang diminum dalam botol melalui animasi menarik. Dalam pengembangan aplikasi ini, digunakan beberapa komponen yang dapat dikomposisi, seperti Text, Button, dan Canvas, sesuai dengan prinsip-prinsip desain Material Design. Berikut adalah tampilan dan codenya:


package com.example.waterbottleapp
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.animateIntAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.Canvas
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.width
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.MutableState
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.CornerRadius
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Brush
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Path
import androidx.compose.ui.graphics.drawscope.clipPath
import androidx.compose.ui.text.SpanStyle
import androidx.compose.ui.text.buildAnnotatedString
import androidx.compose.ui.text.withStyle
import androidx.compose.ui.tooling.preview.Preview
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
@Composable
fun WaterBottle(
modifier: Modifier = Modifier,
totalWaterAmount: Int,
unit: String,
usedWaterAmount: Int,
waterWavesColor: Color = Color(0xff325EFF),
bottleColor: Color = Color.White,
capStartColor: Color = Color(0xff47029B),
capEndColor: Color = Color(0xFF0065B9)
) {
val waterPercentage = animateFloatAsState(
targetValue = (usedWaterAmount.toFloat() / totalWaterAmount.toFloat()),
label = "Water Waves animation",
animationSpec = tween(durationMillis = 1000)
).value
val usedWaterAmountAnimation = animateIntAsState(
targetValue = usedWaterAmount,
label = "Used water amount animation",
animationSpec = tween(durationMillis = 1000)
).value
Box(
modifier = modifier
.width(200.dp)
.height(600.dp)
) {
Canvas(modifier = Modifier.fillMaxSize()) {
val width = size.width
val height = size.height
val capWidth = size.width * 0.55f
val capHeight = size.height * 0.13f
//Draw the bottle body
val bodyPath = Path().apply {
moveTo(width * 0.3f, height * 0.1f)
lineTo(width * 0.3f, height * 0.2f)
quadraticBezierTo(
0f, height * 0.3f, // The pulling point
0f, height * 0.4f
)
lineTo(0f, height * 0.95f)
quadraticBezierTo(
0f, height,
width * 0.05f, height
)
lineTo(width * 0.95f, height)
quadraticBezierTo(
width, height,
width, height * 0.95f
)
lineTo(width, height * 0.4f)
quadraticBezierTo(
width, height * 0.3f,
width * 0.7f, height * 0.2f
)
lineTo(width * 0.7f, height * 0.2f)
lineTo(width * 0.7f, height * 0.1f)
close()
}
clipPath(
path = bodyPath
) {
// Draw the color of the bottle
drawRect(
color = bottleColor,
size = size,
topLeft = Offset(0f, 0f)
)
//Draw the water waves
val waterWavesYPosition = (1 - waterPercentage) * size.height
val wavesPath = Path().apply {
moveTo(
x = 0f,
y = waterWavesYPosition
)
lineTo(
x = size.width,
y = waterWavesYPosition
)
lineTo(
x = size.width,
y = size.height
)
lineTo(
x = 0f,
y = size.height
)
close()
}
drawPath(
path = wavesPath,
color = waterWavesColor,
)
}
val capGradient = Brush.verticalGradient(
colors = listOf(
capStartColor, // Start color
capEndColor // End color
)
)
//Draw the bottle cap
drawRoundRect(
brush = capGradient,
size = Size(capWidth, capHeight),
topLeft = Offset(size.width / 2 - capWidth / 2f, 0f),
cornerRadius = CornerRadius(45f, 45f)
)
// Draw white lines on the cap
val lineWidth = capWidth * 0.97f // Adjust this factor as needed
val lineThickness = capHeight * 0.05f // Adjust thickness as needed
drawRect(
color = Color(0xFF243F55),
size = Size(lineWidth, lineThickness),
topLeft = Offset(size.width / 2 - lineWidth / 2f, capHeight * 0.30f)
)
drawRect(
color = Color(0xFF243F55),
size = Size(lineWidth, lineThickness),
topLeft = Offset(size.width / 2 - lineWidth / 2f, capHeight * 0.45f)
)
drawRect(
color = Color(0xFF243F55),
size = Size(lineWidth, lineThickness),
topLeft = Offset(size.width / 2 - lineWidth / 2f, capHeight * 0.60f)
)
drawRect(
color = Color(0xFF243F55),
size = Size(lineWidth, lineThickness),
topLeft = Offset(size.width / 2 - lineWidth / 2f, capHeight * 0.750f)
)
}
val text = buildAnnotatedString {
withStyle(
style = SpanStyle(
color = if (waterPercentage > 0.5f) bottleColor else waterWavesColor,
fontSize = 44.sp
)
) {
append(usedWaterAmountAnimation.toString())
}
withStyle(
style = SpanStyle(
color = if (waterPercentage > 0.5f) bottleColor else waterWavesColor,
fontSize = 22.sp
)
) {
append(" ")
append(unit)
}
append("\n")
withStyle(
style = SpanStyle(
color = Color.Black,
fontSize = 16.sp
)
) {
append("Water Level: ${String.format("%.0f%%", waterPercentage * 100)}")
}
}
Box(
modifier = Modifier
.fillMaxSize()
.fillMaxHeight(),
contentAlignment = Alignment.Center
) {
Text(text = text)
}
}
}
@Preview
@Composable
fun WaterBottlePreview() {
WaterBottle(
totalWaterAmount = 2200,
unit = "ml",
usedWaterAmount = 100,
)
}

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